Disco Elysium: Thought Cabinet - Disco Elysium Guide (2023)

On this page of the Disco Elysium game guide, you will find all the relevant information about the Though Cabinet mechanic. You will learn how to research thoughts, how to stop the research, and whether a research thought can be removed. Additionally, we've included a complete list of all the thoughts available in the game and hints on how to get them.

The Thought Cabinet is a mechanic in Disco Elysium that allows the Player to see what thoughts are going through the main character's head and gain additional bonuses from them. Note that some thoughts can have a negative effect on Harrier, causing him to receive harmful modifiers.

In Disco Elysium, you'll make various choices, and it's these can unlock thoughts that can later be research to customize the main character to fit your play style.

To research a thought, go to the Thought Cabinet tab, select a free slot, then a thought from the list on the right and click Internalize to begin the research. Research time varies depending on the type of thought and can take several dozens of minutes to several hours. After a certain amount of time in the game passes, the thought will be internalized and equipped permanently, providing a specific bonus.

You can stop the thought research process at any time. To do this, select a specific thought and then click the Stop button. When you stop the process, the thought keeps its current status and returns to the list (frees the thought slot up), from where you will be able to check its internalization process percentage. You can choose this thought at any time and begin the further research.

Once a thought is fully researched (reaches 100% progress), it is permanently equipped and can be deleted by clicking the Forget button, but this action has some consequences:

At the beginning of Disco Elysium, you have 3 slots for thoughts. If you have used all of the slots in the Thought Cabinet, you can unlock new ones, but it costs 1 Skill Point.

In the table below, we list all the thoughts available in Disco Elysium with their bonuses, and we also describe how to unlock them.

Name

Bonuses

How to unlock?

Ace's High

Temporary bonus:

1 Empathy towardsKim.

Bonus after research:

1 Empathy towardsKim;

1 Esprit de Corps.

After successfully shooting the belt and lowering the corpse to the ground, Kim will extend her hand to "high-five" - select the "Slap it" option.

Research time:

2h 45m.

Ace's Low

Temporary bonus:

2 Empathy towardsKim.

Bonus after research:

2 Empathy towardsKim;

1 Esprit de Corps.

After successfully shooting the belt and lowering the corpse to the ground, Kim will extend his hand to "high five" - choose the Slap it option and wait for Ace's Low (requires Interfacing 5 or higher).

Research time:

2h 45m.

Actual Art Degree

Temporary bonus:

-1 Perception.

Bonus after research:

-1 Hand/Eye Coordination;

Passive Conceptualization checks heal 1 Morale and give 10 XP.

Speak 5 dialogue questions related to "Art Cop".

Research time:

1h 30m.

Advanced Race Theory

Temporary bonus:

-1 Drama.

Bonus after research:

1 Conceptualization;

Rhetoric skill level limit raised to 5.

Talk to Measurehead and pass a Conceptualization skill check.

Research time:

1h 40m.

Anti-Object Task Force

Temporary bonus:

-2 Pain Threshold.

Bonus after research:

Attacking physical objects heals 1 Health;

1 Pain Threshold;

The level limit of all skills related to the Physical attribute is increased by 1.

Hit various physical objects like crates and containers. Three different objects must be hit.

Research time:

2h 15m.

Apricot Chewing Gum Scented One

Temporary bonus:

-1 Reaction Speed.

Bonus after research:

2 Perception.

Find the scent of Apricot twice: examine your Ledger's Note for a gum wrapper, put on the Pour L'Homme Laborer Jeans (obtainable in the boiler room near Cindy the Skull).

Research time:

5h 5m.

Arno van Eyck

Temporary bonus:

1 Interfacing.

Bonus after research:

Unlocks all white skill checks related to Motorics;

Reveals Arno van Eyck's posters.

Talk to Egg Head in the church, then find the correct tape (on the tree across the Roy's Nest street) and repair it at the Pawnshop. Then return to Egg Head.

Research time:

50m.

Bankruptcy Sequence

Temporary bonus:

-1 Empathy.

Bonus after research:

Failed Intellect check give 1 Real.

Talk to the container at the port and present the investment idea unsuccessfully.

Research time:

5h 15m.

Boiadeiro

Temporary bonus:

-1 Physical Instrument.

Bonus after research:

-1 Esprit De Corps;

Cigarettes gives 2 Intellect.

After completing the task for Evrart (opening the door), talk to Manana. Pass the Inland Empire check and ask what Boiadeiro is.

Research time:

6h 30m.

Bringing of the Law (Law-Jaw)

Temporary bonus:

-1 Rhetoric.

Bonus after research:

-1 Rhetoric;

Hand/Eye Coodination skill level limit raised to 6;

Automatically pass all Hand/Eye Coordination passives checks.

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During conversations, call yourself "The Law". Then speak with Lilienne in the fishing village and introduce yourself as Lawbringer.

Research time:

2h 55m.

Caustic Echo

Temporary bonus:

1 Volition.

Bonus after research:

-1 Authority;

300 XP;

The level limit of all skills related to the Physical attribute is increased by 1.

Open the hidden compartment in your Ledger, throw away the card, and take a moment to think about doing it.

Research time:

10h.

Cleaning Out the Rooms

Temporary bonus:

None.

Bonus after research:

1 Suggestion;

1 Inland Empire;

1 Rhetoric.

Talk to Soona in the church and pass the Logic check (after completing the task).

Research time:

5h 35m.

Coach Physical Instrument

Temporary bonus:

-2 Encyclopedia.

Bonus after research:

-1 Encyclopedia;

2 Physical Instrument (if the shirt slot is empty).

Talk to the old man playing in Petanque. Then watch the game, ask questions, and make a failed throw.

Research time:

40m.

Col Do Ma Daqua

Temporary bonus:

None.

Bonus after research:

3 Perception;

-1 Encyclopedia.

Talk to Lena (the woman in the wheelchair) about the invisible Phasmid, then exit the hotel building and listen to your surroundings.

Research time:

7h 10m.

Cop of the Apocalypse

Temporary bonus:

-1 Rhetoric.

Bonus after research:

Inland Empire skill level limit raised to 6;

Shivers skill level limit raised to 6.

Warn people about the coming apocalypse.

Research time:

6h 55m.

Date of Birth Generator

Temporary bonus:

None.

Bonus after research:

Logic skill level limit raised to 6;

-1 to the difficulty of all Physical passive checks.

After talking to Klaasje about the dead mercenary, consider when you were born.

Research time:

7h 15m.

Detective Costeau

Temporary bonus:

-2 Conceptualization.

Bonus after research:

1 Savoir Faire;

1 Espirit de Corps.

Call yourself Detective Costeau (failed Conceptualization check when meeting Kim), refuse to use your real name. Read the Unsolvable Case file in the Ledger.

Research time:

2h 30m.

Fairweather T-500

Temporary bonus:

-1 Savoir Faire.

Bonus after research:

2 Hand/Eye Coordination against enemies in FT-500 armor.

Wear at least one piece of Ceramic Body Armor.

Research time:

3h 30m.

Finger on the Eject Button

Temporary bonus:

2 Authority;

2 Suggestion.

Bonus after research:

Suicidal thoughts every night.

When talking to NPCs, mention suicide.

Research time:

2h.

Finger Pistols (9mm)

Temporary bonus:

-2 Savoir Faire.

Bonus after research:

1 Reaction Speed;

1 Suggestion when you're not holding anything in your hand.

During your first interview with Silleng, you must have at least 5 Composure and pass the check.

Research time:

1h.

Guillaume le Million

Temporary bonus:

-1 Logic.

Bonus after research:

(Video) Disco Elysium - The Final Cut | All Thought Solutions

1 Pain Threshold;

The level limit of all skills related to the Psyche attribute is increased by 1.

While looking in the mirror in your room, pass the Encyclopedia check - The Expression.

Research time:

4h 30m.

Hardcore Aesthetic

Temporary bonus:

-2 Interfacing.

Bonus after research:

1 Volition;

1 Endurance.

After completing the Sync the sines with Noid quest, use all dialogue options when talking to Noid and pass the Conceptualization check.

Research time:

1h 50m.

Hobocop

Temporary bonus:

-1 Composure.

Bonus after research:

Reveals extra bottles on the map;

More money selling the bottles;

Shivers skill level limit raised to 6.

Become homeless or identify as homeless.

Research time:

4h 20m.

Homo-Sexual Underground

Temporary bonus:

None.

Bonus after research:

The character stops being obsessed about sexuality. Unlocks an additional dialogue option with Kim.

Pass the Composure check while talking to Smoker on the apartment balcony (when he comes to the hotel) and ask him if he belongs to the Underground movement.

Research time:

8h.

Indirect Modes of Taxation

Temporary bonus:

-2 Empathy.

Bonus after research:

Ultraliberal dialog options gives 1 Real;

-1 Empathy.

During conversations, select options that will earn you the most money, such as accepting Evrart's bribe;

Research time:

1h 45m.

Inexplicable Feminist Agenda

Temporary bonus:

2 Authority vs Males.

Bonus after research:

1 Empathy;

-1 Electrochemistry.

During your conversation with Garte, ask why Silve left and declare yourself a feminist.

Research time:

3h 45m.

Jamais Vu (Derealization)

Temporary bonus:

None.

Bonus after research:

1 XP for each orb clicked;

The level limit of all skills related to the Intellect attribute is increased by 1.

Talk to Lena (the woman in the wheelchair) about understanding your reality. She will send you to Joyce who will give you detailed information (Reality lockdown) - to unlock this ask Where we are?.

Research time:

3h 25m.

Kingdom of Conscience

Temporary bonus:

-2 Half-light.

Bonus after research:

Moralist dialog options heal 1 Morale;

Volition's skill level limit raised to 5.

Logic skill level limit raised to 5.

Do not engage in any political philosophy.

Research time:

1h 25m.

Lonesome Long Way Home

Temporary bonus:

1 Encyclopedia.

Bonus after research:

Perception skill level limit raised to 5;

Speed (drug) gives 1 to Psyche.

Wonder where your home is. Option available after Gart talks to Kim.

Research time:

6h 5m.

Magnesium-Based Lifeform

Temporary bonus:

-1 Shivers.

Bonus after research:

2 Volition;

-1 Logic.

Check out Cuno's hut and talk to him about the magnesium residue you found inside. You must have a positive attitude during the talk - Composure 4 or above.

Research time:

1h 15m.

Mazovian Socio-Economics

Temporary bonus:

-2 Visual Calculus.

Bonus after research:

Communist dialogue options give 4 XP;

-1 Visual Calculus;

-1 Authority.

Select 4 communist dialogue options.

Research time:

3h 10m.

Motorway South

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Temporary bonus:

-1 Visual Calculus.

Bonus after research:

1 Inland Empire;

Unlocks all white skill checks related to Intellect.

Talk to Joyce and pass the Conceptualization check, then ask her about traveling through the Pale.

Research time:

8h 10m.

One More Door

Temporary bonus:

1 Half-light.

Bonus after research:

-1 Half-Light;

Unlocks all white skill checks related to Psyche.

Try opening the bunker door north of the church (requires Conceptualization 4 ).

Research time:

45m.

Opioid Receptor Antagonist

Temporary bonus:

-2 Electrochemistry.

Bonus after research:

No positive effects from drugs;

No negative effects from alcohol.

Talk to Klaasje about her drug use and tell her she has nothing to be proud of.

Research time:

55m.

Overproductive Honour Glands

Temporary bonus:

-4 Drama.

Bonus after research:

The Authority skill level limit raised to 5.

Act honorably: refuse bribes, keep your word, etc.

Research time:

20m.

Regular Law Official

Temporary bonus:

-2 Inland Empire.

Bonus after research:

-1 Shivers;

-1 Inland Empire;

All skill level limits are increased by 3.

Act normal, avoid crazy activities.

Research time:

1h 20m.

Remote Viewers Division

Temporary bonus:

-1 Perception.

Bonus after research:

-1 to the difficulty of all Psyche passive checks.

-1 Drama.

Select dialog options related to Extra Sensory Perception (ESP).

Research time:

6h.

Revacholian Nationhood

Temporary bonus:

-1 Composure.

Bonus after research:

Nationalist dialogue options damage -1 Morale;

Alcohol gives 2 Physical.

Select 4 fascist dialogue options;

Research time:

9h 10m.

Rigorous Self-Critique

Temporary bonus:

-1 Authority.

Bonus after research:

Intellect and Psyche red checks that fail heal 1 Morale;

Physique and Motorics red checks that fail heal 1 Health;

Pain Treshold skill level limit raised to 6.

Constantly apologize and feel sorry for yourself.

Research time:

6h.

Searchlight Division

Temporary bonus:

None.

Bonus after research:

2 Perception.

Talk to Lena, Lilienne, and a working-class woman about the missing people.

Research time:

3h 15m.

Some kind of Superstar

Temporary bonus:

-2 Logic.

Bonus after research:

-1 Logic;

Visual Calculus, Suggestion, Electrochemistry, and Composure skill level limit raised to 6.

Keep calling yourself a superstar (Superstar).

Research time:

1h 25m.

The Bow Collector

Temporary bonus:

-1 Authority;

-1 Hand/Eye Coordination.

Bonus after research:

3 Shivers.

Check the hidden compartment in the Ledger and read the note. Talk to the Ancient Reptile Brain - requires Conceptualization 6.

Research time:

6h 10m.

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The Fifteenth Indotribe

Temporary bonus:

None.

Bonus after research:

10 cents for each green orb clicked;

Savoir Faire skill level limit raised to 6.

Talk to Joyce about her business - specifically select the dialogue option: 8 percent of all cargo in the world.

Research time:

5h 55m.

The Insulindian Miracle

Temporary bonus:

None.

Bonus after research:

Unlocks all white skill checks.

Tell Joyce about the Unions plan and listen to her talk about discovering the islands.

Research time:

7h 45m.

The Jamrock Shuffle

Temporary bonus:

-1 Espirit de Corps.

Bonus after research:

Better loot in closed containers.

Open at least 3 locked doors: Garry's apartment, Cuno's apartment, Communard Student's Apartment.

Research time:

1h 5m.

The Litany of Contact Mike

Temporary bonus:

-1 Logic;

-1 Conceptualization;

-1 Drama.

Bonus after research:

Unlocks all white skill checks related to Physical.

Talk to Acele Berger about her microphone and pass the Encyclopedia check. Finally, choose a dialogue question: This isn't about me. This is about your lack of respect....

Research time:

15m.

The Precarious World

Temporary bonus:

All red skill checks will fail. Stop the thought research before taking the skill check.

Bonus after research:

Critical success or failure thresholdsare lowered by 1.

While talking to the Dicemaker (Doomed Commercial Area - enter through the bookstore), pass the Shivers skill check.

Research time:

4h.

The Suicide of Kras Mazov

Temporary bonus:

-1 Rhetoric.

Bonus after research:

1 Rhetoric

Failure of white skill checks completely heals Morale.

Examine the bust of Kras Mazov in the student's apartment in the tenement house, and then during your conversation with Kim, say that the bust represents you - you are Kras Mazov.

Research time:

4h 45m.

Torque Dork

Temporary bonus:

-2 Conceptualization.

Bonus after research:

2 Interfacing;

Unlocks all white skill check related to Interfacing.

Start the game with no more than 3 Intellect points (the Encyclopedia skill can't be too high). Exit the hotel and examine Kim's car, and as you talk to your partner, select options: Kim, what are we looking at?, This must be what woke me up... . On Day 2, when you don't know your name yet, approach the car and learn more about it (Interfacing and Encyclopedia checks) - use all dialogue options.

Research time:

25m.

Volumetric Shit Compressor

Temporary bonus:

None.

Bonus after research:

Unlocks all the white skill checks related to Endurance;

Endurance skill level limit raised to 4.

Vomit twice while looking at the body of a hanged man. After the first failed Endurance checks, get the Ammonia from the woman sitting outside the hotel, return to the hanging man and fail the Endurance check again.

Research time:

30m.

Waste Land of Reality

Temporary bonus:

-2 Physical Instrument.

Bonus after research:

-1 Physical Instrument;

-1 Inland Empire;

-1 Suggestion;

1 to all skills related to Psyche attribute;

No positive effects from alcohol.

After talking to Measurehead, research the thought of Advanced Race Theory. Then go back to Measurehead and tell him you need to sober up.

Research time:

20h.

White Mourning

Temporary bonus:

-1 Authority.

Bonus after research:

20% of the camera's Zoom Out;

Skill level limits related to Motorics are increased by 1.

Read the entire Ledger and pass the Interfacing skill check.

Research time:

5h.

Wompty-Dompty Dom Centre

Temporary bonus:

-1 Suggestion.

Bonus after research:

Encyclopedia passive skill checks give 10 XP and 2 Real;

-2 Suggestion.

Can be obtained during day 3 . Talk to Trant Heidelstam, who is admiring the Mural on the promenade. Use all dialogue options.

(Video) DISCO ELYSIUM - The Thought Cabinet (Official)

Research time:

42m.

FAQs

What is the point of the thought Cabinet Disco Elysium? ›

The Thought Cabinet is a mechanic in Disco Elysium that allows the Player to see what thoughts are going through the main character's head and gain additional bonuses from them. Note that some thoughts can have a negative effect on Harrier, causing him to receive harmful modifiers.

How do you complete thought Disco Elysium? ›

The only way to complete a thought is for a certain amount of time to pass by. Each thought takes a certain amount of time to unlock. Once fully internalized, you will receive its positive effects.

How many days do you have to solve in Disco Elysium? ›

How Many Days Are There in Disco Elysium? In total, Disco Elysium has ten playable days, with each day offering new things to do, new areas to explore, more characters to interact with, and much more. You don't need all ten days though, since the main quest can be completed by Day 5 in some cases.

How does the thought cabinet work disco? ›

The Thought Cabinet is basically a metaphorical landscape of your character's mind, a diagram showing what they're thinking about and what thoughts make up their core personality. As the game starts, your Thought Cabinet is empty, reflecting the fact that you've chemically erased your own psyche and have to remake it.

Can you have multiple Copotypes? ›

You can have multiple copotypes, you'll see points accruing under each one.

How do I get jamais vu? ›

Jamais vu is more commonly explained as when a person momentarily does not recognise a word or, less commonly, a person or place, that they already know. This can be achieved by anyone by repeatedly writing or saying a specific word out loud.

Will there be another Disco Elysium? ›

There's no official release date for Disco Elysium 2, but we hypothesize that 2023 is likely the earliest it'll launch. The original game took three years to develop, and development in earnest likely didn't start on the second title until after Disco Elysium: The Final Cut was released in March 2021.

How do you make a Kim Kardashian jacket? ›

Beat the game on hardcore and then start a new game still on hardcore. Grab your pants, unlock the door and go downstairs. Kim will be wearing a black jacket. Save your game and fully close the game out to the dashboard.

What is the best build for Disco Elysium? ›

Disco Elysium is at its best when you're figuring out how things work and what effects your actions have. A moderate build that lets you do that while still ensuring you have a fair chance of passing most checks is 4-4-2-2.

How many endings does Disco Elysium have? ›

Disco Elysium has three different main endings, and twelve unique game overs.

Can you fail Disco Elysium? ›

Can you fail in Disco Elysium? The answer depends on what kind of failure you have in mind. The game's countless RNG checks mean failure in inevitable at some point, and you're probably going to die more times than you want. However, it's almost impossible to lock yourself out of progressing the case.

Should I do every task Disco Elysium? ›

Be sure to complete all tasks you wish to see through before proceeding with the following, as there are two major cut off points for solving side tasks: Finding Ruby beneath the Feld building will lead to a major event that will close off all cryptozoologist and harbor-related tasks.

How do you unlock the white checks in Disco Elysium? ›

Get some dice

After going through her dialogue choices, the Novelty Dicemaker will offer to make a special die for the character. If you accept and buy it, this die will automatically unlock all white checks in the game, but only once. It will also give a buff to all future rolls for all checks.

What is the thought Cabinet Disco Elysium Reddit? ›

So, what is the Thought Cabinet? At the most simple level, it is Disco Elysium's perk system. As you explore the world, speaking to different NPCs and being introduced to different ideas, you unlock Thoughts. You may spend an amount of time internalising Thoughts.

What is shivers in Disco Elysium? ›

Shivers come when the temperature drops and you become more keenly aware of your surroundings. It enables you to hear the city itself, to truly belong to the streets. It is a supra-natural ability; old wrongs play out in present time, scenes across the city happens in front of you.

Does time matter in Disco Elysium? ›

While it might seem like you want to conserve time at all costs, there are actually instances in Disco Elysium where you want time to go faster. For example, you may need to wait for a specific hour to meet somebody. As time doesn't move forward when you're just walking around, these moments can be troublesome.

What is sorry cop? ›

Sorry Cop. Apologize whenever possible, and choose self-deprecating dialogue.

How do you get rid of Kim Disco Elysium? ›

How To Send Kim Away For A Day In Disco Elysium. If you're not much of a night owl, you can also send Kim away once for the whole day. To do this you'll have to have taken the body down from the tree and completed the field autopsy. Once the autopsy is complete Kim will offer to take the body away.

What is the thought Cabinet Disco Elysium Reddit? ›

So, what is the Thought Cabinet? At the most simple level, it is Disco Elysium's perk system. As you explore the world, speaking to different NPCs and being introduced to different ideas, you unlock Thoughts. You may spend an amount of time internalising Thoughts.

What is the best build for Disco Elysium? ›

Disco Elysium is at its best when you're figuring out how things work and what effects your actions have. A moderate build that lets you do that while still ensuring you have a fair chance of passing most checks is 4-4-2-2.

Can you open the bunker door in Disco Elysium? ›

You cannot open *all the doors*. You have to integrate this into your character. Some doors will forever remain closed.

How do you get the bow collector in Disco Elysium? ›

Slowly down the slope from Voyager Road and then east on the B206, across the river, to where there are no closed factories or ruins. To study. At the academy. Electrical cables run overhead and the bow collector draws across them like a musical instrument.

Can you fail Disco Elysium? ›

Can you fail in Disco Elysium? The answer depends on what kind of failure you have in mind. The game's countless RNG checks mean failure in inevitable at some point, and you're probably going to die more times than you want. However, it's almost impossible to lock yourself out of progressing the case.

Should you create your own archetype in Disco Elysium? ›

The character archetypes might seem an attractive choice for first-time players, but in this game, it's best to build a protagonist from the ground up, because Disco Elysium has some of the best character customizations of any RPG.

How many hours is Disco Elysium? ›

“Disco Elysium is, in every sense of the word, a huge game,” Kurvitz revealed. “It takes 60+ hours of continuous playtime to finish Disco Elysium if you're a reasonably completionist player, as I am. It takes 90 hours if you're absolutely savoring every detail. And 30 hours if you're rushing it.

How many endings does Disco Elysium have? ›

Disco Elysium has three different main endings, and twelve unique game overs.

Will there be another Disco Elysium? ›

There's no official release date for Disco Elysium 2, but we hypothesize that 2023 is likely the earliest it'll launch. The original game took three years to develop, and development in earnest likely didn't start on the second title until after Disco Elysium: The Final Cut was released in March 2021.

How do I date Lilienne? ›

Talk to her about her life and her late husband. After cycling through all her dialogue topics, you can ask her for a date. This requires a Suggestion check that is penalized if Kim is with you. If she accepts the date, immediately go north to Land's End.

Who was the strongest innocence Disco Elysium? ›

Dolores Dei

Dolores Dei
Dolores Dei is a character in Disco Elysium. She is the most well known Innocence, and the figurehead of Dolorianism.
https://discoelysium.fandom.com › wiki › Dolores_Dei
has become widely regarded as the greatest innocence in the current century.

Why is it called Half Light Disco Elysium? ›

In short, why "Half Light"? Literally, half-light is a state of low light leading to low visibility, which could be compared to fear and suspicion leading someone not to be able to see clearly.

What is Motorics in Disco Elysium? ›

The six Motorics Skills are Hand/Eye Coordination, Perception, Reaction Speed, Savoir Faire, Interfacing, and Composure. This skill mix is used in a variety of passive and active skill checks when the character attempts to do any action not based fully and directly on intelligence or raw strength.

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